{"id":171273,"date":"2024-04-26T18:16:49","date_gmt":"2024-04-26T18:16:49","guid":{"rendered":"https:\/\/culture.org\/?p=171273"},"modified":"2024-04-26T18:16:49","modified_gmt":"2024-04-26T18:16:49","slug":"rise-of-the-ronin","status":"publish","type":"post","link":"https:\/\/culture.org\/gaming\/rise-of-the-ronin\/","title":{"rendered":"Rise of the Ronin Review: A Rewarding Investment in Gameplay and Story"},"content":{"rendered":"<p><i>Rise of the Ronin<\/i>, created by Team Ninja, stands out as a solid new entry in the <a href=\"https:\/\/culture.org\/gaming\/upcoming-ps5-games-2024\/\" target=\"_blank\" rel=\"noopener\">action RPG<\/a> category, offering a detailed story set in a well-made samurai world.<\/p>\n <!-- <script type=\"text\/javascript\">\r\n jQuery(document).ready(function() {\r\n jQuery(\".key-accordion-item .key-menu\").on(\"click\", function() {\r\n if (jQuery(this).parent().hasClass(\"active\")) {\r\n jQuery(this).next().slideUp();\r\n jQuery(this).parent().removeClass(\"active\");\r\n } else {\r\n jQuery(\".key-content\").slideUp();\r\n jQuery(\".key-accordion-item\").removeClass(\"active\");\r\n jQuery(this).parent().addClass(\"active\");\r\n jQuery(this).next().slideDown();\r\n }\r\n });\r\n })\r\n <\/script> -->\r\n\r\n\r\n <!-- start html -->\r\n\r\n <div class=\"news-key-takeaway-wapper\">\r\n <span style=\"background-color:#39b54a;\">Key Takeaways<\/span>\r\n <ul class=\"news-key-nbox\" style=\"border-color:#39b54a;background-color:rgba(57, 181, 74, 0.1);\">\r\n <li>The game starts with a steep combat learning curve but rewards perseverance with engaging gameplay.<\/li>\r\n <li>Small, personal stories within a larger historical narrative enhance player connection.<\/li>\r\n <li>A unique system with Countersparks and Martial attacks adds depth and challenge to fights.<\/li>\r\n <\/ul>\r\n <\/div>\r\n \n<h2>Initial Impressions and Gameplay Evolution<\/h2>\n<p><i>Rise of the Ronin<\/i> starts off tough, with <b>hard-to-learn fighting styles and a slow beginning<\/b>.<\/p>\n<p>At first, during the early 10 hours, it might not grab your attention much, but this changes dramatically the more you play, especially after putting in about 50 hours.<\/p>\n<p>As you get deeper into the game, the detailed sword fights and the stories focused on the characters really start to stand out, making <b>the time you spent learning the game feel worth it<\/b>.<\/p>\n<h2>Storytelling and Character Development<\/h2>\n<h3>Engaging Narrative and Bond System<\/h3>\n<p>The story of <i>Rise of the Ronin<\/i> is built around many <b>small, personal tales that come together to form a big, important story set in 1860s Japan<\/b>\u2014a time when the country was opening up and dealing with its own internal troubles.<\/p>\n<p>The game’s “Bond” system makes this story richer by letting players form relationships through various side missions, which deepen their connection to the game\u2019s world and its characters.<\/p>\n<h3>The Blade Twin’s Tale<\/h3>\n<p>Central to the storyline is the <b>player’s role as a samurai<\/b>, part of a duo known as the Twin Blades within a group called the Veiled Edge.<\/p>\n<p>After a failed mission to assassinate a powerful American, <b>your blade twin sacrifices themselves<\/b>, propelling you into a journey of revenge, political intrigue, and survival as a ronin, a samurai without a master.<\/p>\n<h2>Combat Mechanics and Challenges<\/h2>\n<h3>Learning the Ropes of Combat<\/h3>\n<p>The<i> Rise of the Ronin<\/i> combat system mixes fast action, similar to what you\u2019d find in <i>\u201cSekiro: Shadows Die Twice” <\/i>and<i> “Ghost of Tsushima,”<\/i> focusing on blocking and smart counterattacks.<\/p>\n<p>But it also introduces something new called <b>Countersparks<\/b>.<\/p>\n<p>This feature adds an extra challenge because it requires you to time your moves perfectly and understand how the enemies behave.<\/p>\n<p>At first, this can be <b>tricky and annoying<\/b>, but as you get better at it, it becomes more enjoyable and satisfying.<\/p>\n<h3>Tactical Fighting with Martial Attacks and Allies<\/h3>\n<p>Combat in the game is not just about swordplay; it also involves making smart choices, like picking the right fighting style for different enemies and working well with allies during battles.<\/p>\n<p>These parts of the game make each fight feel like a puzzle, where you need to think quickly and plan your moves carefully to win.<\/p>\n<h2>World Exploration and Secondary Activities<\/h2>\n<p>Even though the main story and fighting system are engaging, <i>Rise of the Ronin<\/i> has some <b>older-style open-world features<\/b> that you might see in games from the early 2010s.<\/p>\n<p>The game world includes a lot of <b>repetitive tasks and random events<\/b> that can make the game feel less exciting.<\/p>\n<p>However, the Bond missions focus more on the story, and the main quests are much more interesting, offering a better rhythm and more exciting challenges.<\/p>\n<h2>Final Verdict: A Rewarding Journey Worth the Effort<\/h2>\n<p><i>Rise of the Ronin<\/i> is a game that requires a lot of patience and effort, especially because its fighting system is complicated and it starts off slow.<\/p>\n<p>But if you stick with it, you’ll be rewarded with a deep and exciting story, strong connections with the characters, and a fighting system that gets more exciting the more you play.<\/p>\n<p>Although the game isn’t perfect and has some downsides, the good parts definitely outshine the not-so-good ones, making it a\u00a0<a href=\"https:\/\/culture.org\/gaming\/the-most-awaited-video-games-of-2024\/\" target=\"_blank\" rel=\"noopener\">rewarding game<\/a> for those who really get into it.<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":10028,"featured_media":171274,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[407],"tags":[],"class_list":["post-171273","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"acf":[],"_links":{"self":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/posts\/171273"}],"collection":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/users\/10028"}],"replies":[{"embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/comments?post=171273"}],"version-history":[{"count":0,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/posts\/171273\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/media\/171274"}],"wp:attachment":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/media?parent=171273"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/categories?post=171273"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/tags?post=171273"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}